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赫拉迪克方块配方(Hera Dick cube recipe)

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赫拉迪克方块配方(Hera Dick cube recipe)赫拉迪克方块配方(Hera Dick cube recipe) 赫拉迪克方块配方(Hera Dick cube recipe) The same type of 3 Rune (below 10 grade) = 1 high level runs 3 El Runes - > 1 Eld Rune 3 Eld Runes - > 1 Tir Rune 3 Tir Runes - > 1 Nef Rune 3 Nef Runes - > 1 Eth Rune 3 Eth Runes - > 1 Ith...

赫拉迪克方块配方(Hera Dick cube recipe)
赫拉迪克方块配方(Hera Dick cube recipe) 赫拉迪克方块配方(Hera Dick cube recipe) The same type of 3 Rune (below 10 grade) = 1 high level runs 3 El Runes - > 1 Eld Rune 3 Eld Runes - > 1 Tir Rune 3 Tir Runes - > 1 Nef Rune 3 Nef Runes - > 1 Eth Rune 3 Eth Runes - > 1 Ith Rune 3 Ith Runes - > 1 Tal Rune 3 Tal Runes - > 1 Ral Rune 3 Ral Runes - > 1 Ort Rune 3 Ort Runes - > 1 Thul Rune For the above level 10 Rune invalid 3 perfect skull + 1 bright gold equipment + Jordan stone (Stone of Jordan) = hit a hole for this equipment Bright gold equipment can only have 2 holes, you can not drill a hole has been equipped equipment 1 perfect skull + 1 bright gold equipment + Jordan stone (Stone of Jordan) = random this bright gold equipment (also improve the level of this equipment) Improve the equipment level in accordance with the formula: final ilvl = int (.66 * Clvl) + int (.66 * ilvl) that is to say, the final equipment level (final ilvl) for your character level (Clvl) multiplied by 0.66 (rounding), the original level of equipment plus (ilvl) multiplied by 0.66 (the same integer) 6 perfect skull + 1 bright gold equip = 1 random this bright gold equipment (also reduce the level of this equipment) You can use this formula to create new attributes for bright gold equipment. Final ilvl = int (.4 * Clvl) + int (.4 * ilvl) this formula is invalid for equipment larger than 3x2 4 elixir of life (same type) + Ruby (the same type) + magic sword = magic sword with life attributes stolen You can use this formula to produce a magic sword of the leech ilvl = "of the Leech will have 30" suffix sword (4-5% Life Stolen Per Hit) also have the prefix opportunity, sword type will also retain. 3 magic ring = 1 random magic necklace Use 3 unwanted magic rings to create a low level magic necklace. Ilvl = int (.75 * Clvl) is a 65 level role, ilvl = 48. All 48 levels of affixes can be obtained. +2 all skills have a level of 90 affixes, that is to say, +2's necklace is not available 3 magic necklace = 1 random magic rings Use 3 unwanted magic necklaces to create a low level magic ring. Ilvl = int (.75 * Clvl) is a 65 level role, ilvl = 48. All affixes below 51 rank are available 3 small elixir = 1 complete recovery Potion 3 of the same class of gems (below perfect) = 1, of the same type This formula is often used for gem upgrades 2 crossbow bomb = 1 arrows 2 arrows = 1 crossbow bomb 1 + 1 = 1 javelin arrows spears Spears of any type / rank can be used 1 axe + 1 dagger = flying axe Any type / class of axes can be used 3 perfect gems (any type) + 1 magic equipment = 1 RANDOM MAGIC equipment of the same type This formula allows you to get another magic device at the same rate, The resulting ilvl is equal to the original ilvl. But don't confuse the "ilvl" as a fixed number in some formulas with the "synthetic equipment" and "ilvl" of the equipment put in "here". So, if you want to synthesize a great talisman of + skills, you have to synthesize at least one of the large amulets dropped in the nightmare, and not be synthesized in drops of common blood and heath. You can use this formula to synthesize a necklace with +2 skills, but at least it'll take 84 to reach your role, and the chances are very small. Strangulate Gas Potion + any type of treatment antidote potion = 1 6 perfect gems (1 for each type) + 1 Necklace (any quality) = triple Necklace This formula combines all resistance necklaces. Ilvl = 50, the necklace generated by this formula always has the prefix (Prismatic) prefix (all resistance +16-20), and has the probability of obtaining the suffix 1 Magic Ring + 1 perfect emerald + 1 antidote = 1 Emerald Ring This formula is always the emerald ring (Jade) prefix (+21-30%, and antitoxic) to obtain the probability of ilvl=30. 1 Magic Ring + 1 perfect Ruby + 1 explosive potion = 1 crimson ring The ring of this formula always has a crimson (Garnet) prefix (fire +21-30%) and has the probability of getting a suffix ilvl=30 1 magic rings + 1 perfect Topaz + 1 potion = 1 coral rings The ring of this formula always has the prefix (Coral) of the coral (+21-30%) and has the probability of obtaining the suffix ilvl=30 1 Magic Ring + 1 perfect sapphire + 1 melting potion = 1 cobalt ring The ring of this formula always has a cobalt (Cobalt) prefix (anti ice +21-30%) and has the probability of obtaining the suffix ilvl=30 1 magic shield (any type) + 1 mace (any type) + 2 skeletons (any level) = magic shield spikes Ilvl=30 the shield of this formula always has the spike "of Spikes" suffix (attacker 4-6) and also gets the prefix for the organic rate Diamond (any type) + 1 long stick (any type / class) + 1 wave knife (any type) + 1 belt (any type / class) = barbaric long pole type weapon IVL = 50, this long arm weapon always has a Savage prefix (66-80% damage enhancement), and also has the chance of getting a suffix White legs + return city book = secret cow pass You can only use this formula at the Act I's Rogge camp, and you must complete the current difficulty 1.10 dedicated synthetic formula 3 Thul (#10) + 1 fragmentation Topaz = Amn (#11) 3 Amn (#11) + 1 fragmentation Amethyst = Sol (#12) 3 Sol (#12) + 1 fragmentation sapphire = Shael (#13) 3 Shael (#13) + 1 fragmentation Ruby = Dol (#14) The following is only to upgrade the rune formula of single, open or ladder game player is valid. 3 Dol (#14) + 1 fragmentation emerald = Hel (#15) 3 Hel (#15) + 1 fragmentation diamond = Io (#16) 3个IO(# 16)+ 1裂开的黄宝石=亮度(# 17) 3亮度(# 17)+ 1裂开的紫宝石= Ko(# 18) 3 Ko(# 18)+ 1裂开的蓝宝石= FAL(# 19) 3 FAL(# 19)+ 1裂开的红宝石= LEM(# 20) 3 LEM(# 20)+ 1裂开的绿宝石=普勒(# 21) 2普勒(# 21)+ 1裂开的钻石=嗯(# 22) 2微米(# 22)+ 1黄宝石= Mal(# 23) 2玛(# 23)+ 1紫宝石= IST(# 24) 2是(# 24)+ 1蓝宝石=居尔(# 25) 2他(# 25)+ 1红宝石=烦恼(# 26) 2烦恼(# 26)+ 1绿宝石=欧姆(# 27) 2欧姆(# 27)+ 1钻石= Lo(# 28) 2 Lo(# 28)+ 1无暇的黄宝石=苏尔(# 29) 2河畔(# 29)+ 1无暇的紫宝石=误码率(# 30) 2误码率(# 30)+ 1无暇的蓝宝石=主(# 31) 2耶和华(# 31)+ 1无暇的红宝石= Cham(# 32) 2 Cham(# 32)+ 1无暇的绿宝石=佐德(# 33) 3治疗药剂+ 3 + 1 = 1回复药剂碎裂宝石法力药剂 3治疗药剂+ 3 + 1 = 1全面回复药剂普通宝石法力药剂 3普通宝石+ 1打孔的武器(任意类型)= 1打孔的魔法武器(同类型) 原先的属性会消失,重新生成魔法武器ILVL = 30有1-2个孔 3碎裂宝石+ 1魔法武器=打孔的魔法武器 原先的属性会消失,重新生成魔法武器ILVL = 25有1-2个孔 3无暇宝石+ 1魔法武器=打孔的魔法武器 原先的属性会消失,重新生成魔法武器ILVL = 30有1-2个孔 1塔尔(# 7)+ 1 Thul(# 10)+ 1完美黄宝石+基础盔甲=同类型的打孔盔甲 装备必须是基础并且无孔的,低质量或超强的都不行。装备会随机生成1-4个孔,但是受装备本身最大孔数及ILVL的限制。例如,如果装备本身最多只能有2个孔,就有5 / 6的机率有2个孔,1 / 6的机率有1个孔 1(# RAL 8)+ 1安姆(# 11)+ 1完美紫宝石+基础武器=同类型的打孔武器 装备必须是基础并且无孔的,低质量或超强的都不行。装备会随机生成1-4个孔,但是受装备本身最大孔数及ILVL的限制。例如,如果装备本身最多只能有2个孔,就有5 / 6的机率有2个孔,1 / 6的机率有1个孔 1(# RAL 8)+ 1 Thul(# 10)+ 1完美蓝宝石+基础头盔=同类型的打孔头盔 装备必须是基础并且无孔的,低质量或超强的都不行。装备会随机生成1-4个孔,但是受装备本身最大孔数及ILVL的限制。例如,如果装备本身最多只能有2个孔,就有5 / 6的机率有2个孔,1 / 6的机率有1个孔 1 Eld (#2) + 1 fragmentation gem + low quality weapon = ordinary mass type weapon Ilvl = 1, that is, no matter what the number of ilvl that was previously equipped, is set to 1 1 El (#1) + 1 chipped gems + low quality armor = general quality of the same type of armor 1 Ral (#8) + 1 Sol (#12) + perfect emerald + common superior version 1 unique weapons = the unique weapons This formula can be the basis of equipment unique equipment into superior version of it, is more clear for weapons is to increase the damage of armor is increasing defense, the original attribute is the same. This formula is also valid for invisible equipment, and also invisible after conversion, and will be retained if the equipment is originally inlaid with jewelry. 1 Tal (#7) + 1 Shael (#13) + superior version 1 perfect diamond + normal unique armor = this unique armor This formula can be the basis of equipment unique equipment into superior version of it, is more clear for weapons is to increase the damage of armor is increasing defense, the original attribute is the same. This formula is also valid for invisible equipment, and also invisible after conversion, and will be retained if the equipment is originally inlaid with jewelry. 1 Lum (#17) + 1 Pul (#21) 1 + perfect emerald + unique weapons = this unique weapons essence Version (only ladder game player) This formula can be transformed into superior equipment unique equipment and its essence version, more clear is the weapon is to increase the damage of armor is increasing defense, the original attribute is the same. This formula is also valid for invisible equipment, and also invisible after conversion, and will be retained if the equipment is originally inlaid with jewelry. 1 Ko (#18) Lem (#20) + 1 + 1 + unique perfect diamond armor = this unique armor essence Version (only ladder game player) This formula can be transformed into superior equipment unique equipment and its essence version, more clear is the weapon is to increase the damage of armor is increasing defense, the original attribute is the same. This formula is also valid for invisible equipment, and also invisible after conversion, and will be retained if the equipment is originally inlaid with jewelry. 1 Ort (#9) + 1 Amn (#11) + 1 perfect sapphire + ordinary bright gold weapon = superior bright gold weapon Upgrade device type 1 Ral (#8) + 1 Thul (#10) + 1 perfect purple gem + common bright gold armor = superior bright gold armor Upgrade device type 1 Fal (#19) + 1 Um (#22) + 1 perfect sapphire + superior bright gold weapon = essence bright gold weapon Upgrade device type 1 Ko (#18) + 1 Pul (#21) + 1 perfect Amethyst + superior bright gold armor = essence bright gold armor Upgrade device type 1 Ort (#9) + weapons = fully restored this weapon This formula cannot be used to repair invisible equipment 1 Ral (#8) + = completely repair this armor armor This formula cannot be used to repair invisible equipment 1 Hel (#15) + return volume + optional hole = = Remove inlaid gems Note: after using this formula, Insert any gems in the hole, etc. the rune will disappear 1 Ort (#9) + 1 chipped gems (any type) + = completely repair equipment and weapons again filled with magic You can't use this formula to repair the invisible equipment 1 Ral (#8) + 1 split gems (any type) + armor = complete repair and equipment re filled with magic You can't use this formula to repair the invisible equipment
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