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Alias渲染Alias渲染 選單 Environment(環境) Background(背景) Fog(環境霧) ShaderGlow(材質發光) Photo Effects(影像效果) Master Lighting Control(主要燈光控制) Shading(材質) Shader Common Parameters(材質共同參數) Phong Shading Parameters(Phong材質參數) Blinn Shading Parameters(Blinn材質參數) Special Eff...

Alias渲染
Alias渲染 選單 Environment(環境) Background(背景) Fog(環境霧) ShaderGlow(材質發光) Photo Effects(影像效果) Master Lighting Control(主要燈光控制) Shading(材質) Shader Common Parameters(材質共同參數) Phong Shading Parameters(Phong材質參數) Blinn Shading Parameters(Blinn材質參數) Special Effects(特殊效果) Glow(發光) Raytracer Parameters(光跡法參數) Hidden Line Rendering Parameters(隱藏線彩像參數) Lights(燈光) Light Common Setting(燈光共同設定) Light Individual Setting(燈光個別設定) Texture(質感) Texture Common Parameters(質感共同參數) Texture Individual Setting(質感個別參數) Environment Parameters(環境參數) Solid Common Parameters(實體共同參數) Solid Individual Parameters(實體個別參數) Background(背景) Color(顏色) Color=黃色 Color=紅色 Color =RAMP(藍、白色) Fog(霧) Fog Depth(霧深度) . Fog Type=Constant Fog Type=Constant Fog Type=Constant 10%灰 50%灰 90%灰 Amult Fog Type=Layered Fog Type=Layered Fog Type=Layered Fog Depth=50%灰 Fog Depth=50%灰 Fog Depth=50%灰 Amult=0.1 Amult=0.4 Amult=0.9 Aoffset Fog Type=Layered Fog Type=Layered Fog Type=Layered Aoffset =0.1 Aoffset =0.4 Aoffset =0.9 Layered Fog Parameters(分層環境霧參數) Altitude Min(最低高度) Fog Depth=10%灰 Fog Depth=10%灰 Fog Depth=10%灰 Density Map=RAMP Density Map=RAMP Density Map=RAMP Altitude Altitude Min =-10 Altitude Min =1 Min =20 Altitude Max(最高高度) Fog Depth=10%灰 Fog Depth=10%灰 Fog Depth=10%灰 Density Map=RAMP Density Map=RAMP Density Map=RAMP Altitude Max =5 Altitude Max =15 Altitude Max =50 Column(欄數目) Column =0.1 Column =0.4 Column =1.0 Density Map(密度貼圖) Density Map =OFF Density Map =V RAMP Density Map =DIAGONAL Max/Min Fog Parameters(最遠/最近環境霧參數) Min Distance(最近距離) / Max Distance(最遠距離) 距離固定,範圍變動 Fog Depth=90%灰 Fog Depth=90%灰 Fog Depth=90%灰 Min Distance =0 Min Distance =0 Min Distance =0 Max Distance =10 Max Distance =50 Max Distance =100 距離變動,範圍固定 Fog Depth=90%灰 Fog Depth=90%灰 Fog Depth=90%灰 Min Distance =0 Min Distance =35 Min Distance =85 Max Distance =15 Max Distance =50 Max Distance =100 ShaderGlow(材質發光) Glow / Halo Type(發光 /光暈形式) Shading Model=Lightsource Shading Model=Lightsource Glow Type =OFF Glow Type =LINEAR Glow Color=黃色 Glow Color=黃色 Shading Model=Lightsource Shading Model=Lightsource Glow Type =SPECTRAL Glow Type =RIM_HALO Glow Color=黃色 Glow Color=黃色 Shading Model=Lightsource Shading Model=Lightsource Halo Type =OFF Halo Type =LINEAR Halo Color=黃色 Halo Color=黃色 Shading Model=Lightsource Shading Model=Lightsource Halo Type = SPECTRAL Halo Type = RIM_HALO Halo Color=黃色 Halo Color=黃色 Auto Exposure(自動曝光) Auto Exposure=ON Auto Exposure=OFF Threshold(門檻值) Threshold=0.1 Threshold=0.6 Threshold=1.0 Glow(發光參數) Intensity(強度) Intensity=0.8 Intensity=4 Intensity=10 Spread(擴散度) Spread=0.1 Spread=1 Spread=5 Eccentricity Spread=1 Spread=1 Spread=1 Eccentricity=0.05 Eccentricity=0.3 Eccentricity=1 Radial Noise(半徑亂數) Spread=5 Spread=5 Spread=5 Radial Noise=0.5 Radial Noise=1 Radial Noise=5 Halo參數 Intensity(強度) Intensity=0.8 Intensity=4 Intensity=10 Spread(擴散度) Spread=0.5 Spread=1 Spread=5 Radial Noise(半徑亂數) Spread=3 Spread=3 Spread=3 Radial Noise=0.5 Radial Noise=2 Radial Noise=5 Radial Effects(半徑效果) Noise Freq.(亂數頻率) Spread=3 Spread=3 Spread=3 Radial Noise=5 Radial Noise=5 Radial Noise=5 Noise Freq.=0.2 Noise Freq.=1 Noise Freq.=5 Photo Effects(影像效果) Film Grain(影像顆粒) Film Grain =0.1 Film Grain =0.9 Film Grain =3 Filter(過濾器) Filter=黃色 Filter=紅色 Filter =RAMP Master Lighting Control(主要燈光控制) Intensity(強度) Intensity =0.3 Intensity =1.5 Intensity =5 Light Color(燈光顏色) Light Color=黃色 Light Color=紅色 Light Color=綠色 Shader Common Parameters(材質共同參数) Color(表面顏色) Color=黃色 Color=紅色 Color Map=Checker Incandescence(白熱) Incandescence =黃色 Incandescence =紅色 Incandescence Map=Checker Transparency(透明度) Transparency =25%灰 Transparency =75%灰 Transparency Map=Checker Raycaster彩像模式 Raycaster彩像模式 Raycaster彩像模式 Transparency=75% Transparency=75% Raycaster彩像模式 Raytracer彩像模式 Phong Shading Parameters(Phong材質參數) Diffuse(漫射值) Diffuse=0.3 Diffuse=0.6 Diffuse=2.0 Specular(亮點) Specular=黃色 Specular=紅色 Specular Map=Checker Shinyness(發光區域) Shinyness=4 Shinyness=25 Shinyness=50 Reflectivity(反射值) Reflectivity=0.25 Reflectivity=0.25 Reflectivity=0.25 Reflection=Cloth Reflection=Noise Reflection=Checker Refl. Background(反射環境貼圖) Raycaster算圖模式 Raycaster算圖模式 Refl. Background =ON Refl. Background =OFF Blinn Shading Parameters(Blinn材質參數) Spec. Rolloff Spec. Rolloff=0 Spec. Rolloff=0.4 Spec. Rolloff=0.7 Eccentricity Eccentricity=0.1 Eccentricity=0.4 Eccentricity=0.7 Special Effects(特殊效果) Bump(凹凸貼圖) Bump Map=Cloth Bump Map=Noise Bump Map= Checker Displacement(凹凸置換貼圖) Disp. Map= Cloth Disp. Map= Noise Disp. Map= Checker Shading Map(著色貼圖) Shading Map= Cloth Shading Map= Noise Shading Map= Ramp Translucence(半透明性) Translucence,–0.3 Translucence,0.3 Translucence,0.8 Transl. Depth(半透明深度) Raycasterer彩像模式 Raycaster彩像模式 Raycaster彩像模式 Translucence,0.8 Translucence,0.8 Translucence,0.8 Transl. Depth=0 Transl. Depth=.0.3 Transl. Depth=1.0 Opacity Depth(不透明深度) Raycasterer彩像模式 Raycasterer彩像模式 Raycasterer彩像模式 Opacity Depth=0.5 Opacity Depth=2 Opacity Depth=4 Use Back Color(使用背景顏色) Image Plane Use Back Color=ON Use Back Color=OFF Glow(發光) Glow Intents.(發光強度) Glow=0.1 Glow=0.5 Glow=0.9 Hide Source(隱藏來源) Glow=0.7;Hide Source=ON Glow=0.7;Hide Source=OFF Raytracer Parameters(光跡法參數) Refract index(折射指數) Refract index=0.1 Refract index=2 Refract index=4 Raytracer Effects(光跡法特效) Transp. Shade(透明著色) Transp. Shade=0.1 Transp. Shade=0.5 Transp. Shade=0.9 Transp. Depth(透明深度) Diameter=3 units Diameter=3 units Diameter=3 units Transp. Depth=0 Transp. Depth=8 Transp. Depth=16 Chroma Abber.(色度色差) Chroma Abber.=0 Chroma Abber.>0 Refrac Jitter(折射亂數) Refrac Jitter =0.5 Refrac Jitter =2 Refrac Jitter =10 Refrac Samples(折射取樣) Refrac Jitter =10 Refrac Jitter =10 Refrac Jitter =10 Refrac Samples=1 Refrac Samples=2 Refrac Samples=3 Hidden Line Rendering Parameters(隱藏線彩像參數) Use Fill Color(使用填充顏色) Use Fill Color=ON Use Fill Color=ON Use Fill Color=OFF Fill Color=白色 Fill Color=紅色 U(V)Patch Lines(U(V)方向補綴線) U Patch Lines=8 U Patch Lines=20 U Patch Lines=4 V Patch Lines=8 V Patch Lines=4 V Patch Lines=20 Light Common Setting(燈光共同設定) Active Effects(動作效果) Glow(發光) Glow =OFF Glow =LINEAR Glow =EXPONENTIAL Glow =BALL GLOW Glow =SPECTRAL Glow =RAINBOW Halo(光暈) Halo=OFF Halo=LINEAR Halo=EXPONENTIAL Halo=BALL_GLOW Halo=LENS FLARE Halo=RIM HALO Fog(霧) Fog=OFF Fog=LINEAR Fog=EXPONENTIAL Fog=BALL_GLOW Common Parameters(共同參數) Color(顏色) Color=黃色 Color=紅色 Color=RAMP Intensity(強度) Intensity=2 Intensity=4 Intensity=8 Shadows Parameters(陰影參數) Ray Tracer Soft Shadows(光跡法柔化陰影) Soft Shadows(柔化陰影) Soft Shadows=ON Soft Shadows=ON Soft Shadows=OFF Shadow Samples=2 Shadow Samples=8 Shadows Casting(陰影脫離) Resolution(解析度) Use Shadow Map=ON Resolution =400 Resolution =2000 Resolution =100 Edge quality(邊緣品質) Use Shadow Map=ON Edge quality=4 Edge quality=9 Edge quality=1 Fog samples(霧取樣) Light Intensity=3 Fog samples =100 Fog samples =2000 Fog Intensity=2 Use Shadow Map=ON Fog samples =4 Self Shadow Correction(陰影本體更正) Min Depth(最小深度) Min Depth=0.05 Min Depth=3 Min Depth=5 Blend Offset(連結偏移) Blend Offset=5 Blend Offset=10 Blend Offset=30 Glow Effects(發光效果) Glow(發光) Glow Color(發光顏色) Glow Color=黃色 Glow Color=紅色 Glow Color=RAMP Intensity(強度) Intensity=2 Intensity=4 Intensity=8 Spread(擴散度) Spread=1.5 Spread=2 Spread=4 Star Level(星狀層次) Spread=2 Spread=2 Spread=2 Star Level=1 Star Level=2 Star Level=4 Radial Noise(半徑亂數) Radial Noise =1 Radial Noise =3 Radial Noise =10 2D Noise(2D亂數) 2D Noise=1 2D Noise=3 2D Noise=10 Opacity(不透明) Opacity=1 Opacity=2 Opacity=4 Radial Glow Effects(半徑發光特效) 、Spread=2Radial Noise=2 Rotation(旋轉) Rotation =30度 Rotation =45度 Rotation =60度 Star Points(星狀數目) Star Points=3 Star Points=6 Star Points=9 Noise Freq.(亂數頻率) Spread=2 Spread=2 Spread=2 Radial Noise =1 Radial Noise =1 Radial Noise =1 Noise Freq.=0.5 Noise Freq.=1.5 Noise Freq.=5.0 2D Glow Noise(2D發光亂數) Threshold(門檻) Spread=2 Threshold =1.5 Threshold =5 2D Noise =3 Threshold =0.5 Halo(光暈) Halo Color(光暈) Halo Color=黃色 Halo Color=紅色 Halo Color=RAMP Intensity(強度) Intensity=2 Intensity=4 Intensity=8 Spread(擴散) Spread=1.5 Spread=2 Spread=4 Fog Illustration(霧描述) Fog Color(霧顏色) Intensity=3 Fog Color=紅色 Fog Color=RAMP Fog Color=黃色 Intensity(強度) Intensity=2 Intensity=4 Intensity=8 Spread(擴散) Spread=1.5 Spread=2 Spread=4 Radial Noise(半徑亂數) Radial Noise =1 Radial Noise =3 Radial Noise =10 2D Noise(2D亂數) 2D Noise=1 2D Noise=3 2D Noise=10 Lens Flare(光斑) Flare Color(光斑顏色) Intensity=4 Flare Color=紅色 Flare Color=RAMP Flare Color=黃色 Intensity(強度) Intensity=2 Intensity=4 Intensity=8 Num Circles(光斑數目) Num Circles=15 Num Circles=30 Num Circles=40 Min(Max) Size(最小(大)尺寸) Min(Max) Size=0.1(0.5) Min(Max) Size=0.2(2) Min(Max) Size=0.5(5) Color Spread(擴散顏色) Intensity=8 Color Spread=0.5 Color Spread=1 Color Spread=0.25 Focus(對焦) Focus=0 Focus=0.5 Focus=1 Vertical(Horizontal)(垂直(水平))方向 Vertical=0.25 Vertical=0.25 Vertical=-0.25 Horizontal=0.25 Horizontal=-0.25 Horizontal=-0.25 Length(長度) Length=0.25 Length=0.5 Length=1.5 Hexagon(六角形) Hexagon=ON Hexagon=OFF Light Individual Setting(燈光個別設定) Ambient Parameters(漫射光源參數) Ambient Shade(漫射著色) 漫射光源在圖片右上角 Ambient Shade =0.5 Ambient Shade =0.9 Ambient Shade =0.1 Point Parameters(點光源參數) Decay(衰退值) Decay=0 Decay=1 Decay=2 Decay=3 Linear Parameters(直線光源參數) LightIntensity(燈光強度) & Glow Intensity(發光強度) Light Intensity=2 Light Intensity=3 Glow Intensity=2 Glow Intensity=3 Area Parameters(面積光源參數) LightIntensity(燈光強度) & Glow Intensity(發光強度) Light Intensity=5 Light Intensity=5 Glow Intensity=5 Glow Intensity=10 Volume Parameters(體積光源參數) Direction Vectors(方向向量) Directional(方向) Concentric=1 Concentric=1 Concentric=0 Directional=0 Directional=1 Directional=1 Texture Common Parameters(質感共同參數) Color Balance(顏色平衡) Rgbmult(顏色乘積) Rgbmult=白色 Rgbmult=50%灰 Rgbmult=50%藍色 Rgboffset(顏色偏移) Rgboffset =黑色(100%灰) Rgboffset =75%灰 Rgboffset =50%灰 Blur(柔化) Blurmult(柔化乘積) Blurmult=0.5 Blurmult=1 Blurmult=2 Bluroffse(柔化偏移) Bluroffse=-0.02 Bluroffse=0.01 Bluroffse=0.1 Texture Individual Setting(質感個別參數) Bulge Texture Parameters(Bulge質感參數) U(V)width(U(V)寬度) Uwidth=0.4 Uwidth=0.7 Uwidth=0.1 Vwidth=0.4 Vwidth=0.1 Vwidth=0.7 Checker Texture Parameters(棋盤質感參數) Color1 / 2(顏色1 / 2) Color1=黃色 Color1=白色 Color1=黃色 Color2=黑色 Color2=紅色 Color2=紅色 Contrast(對比) Contrast =0.1 Contrast =0.4 Contrast =0.8 Cloth Texture Parameters(布料質感參數) U(V) Thread Color(U(V)細線的顏色) U Thread Color=白色 U Thread Color=黃色 U Thread Color=紅色 V Thread Color=黑色 V Thread Color=紅色 V Thread Color=白色 Gap Color(間隙顏色) Gap Color=黃色 Gap Color=紅色 Gap Color=藍色 U(V)Thread Width(U(V)方向的細線寬度) U Thread Width=0.3 U Thread Width=0.5 U Thread Width=0.9 V Thread Width=0.3 V Thread Width=0.5 V Thread Width=0.9 U(V) Wave(U(V)方向的波動) U Wave=0.2 U Wave=0.0 U Wave=0.2 V Wave=0.0 V Wave=0.2 V Wave=0.0 Randomness(亂數值) Randomness =0.3 Randomness =0.6 Randomness =1.0 Width Spread(寬度擴散值) Width Spread =0.3 Width Spread =0.6 Width Spread =1.0 Bright. Spread(亮度擴散值) Bright. Spread=0.3 Bright. Spread=0.6 Bright. Spread=1.0 Fractal Texture Parameters(碎形質感貼圖) Amplitude(振幅) Amplitude =0.3 Amplitude =0.6 Amplitude =1.2 Threshold(門檻值) Threshold =0.1 Threshold =0.3 Threshold =0.6 Ratio(比率) Ratio =0.3 Ratio =0.6 Ratio =1.0 Level_min / max(最小 /大層次) Level_min=0 Level_min=4 Level_min=10 Level_max=4 Level_max=15 Level_max=30 Grid Texture Parameters(格線質感參數) Line_color(格線顏色) Line_color=黃色 Line_color=紅色 Line_color=藍色 Filler_color(填充顏色) Filler_color=黃色 Filler_color=紅色 Filler_color=藍色 U(V)width(U(V)格線寬度) Uwidth =0.0 Uwidth =0.4 Uwidth =0.6 Vwidth =0.4 Vwidth =0.0 Vwidth =0.6 Contrast(對比) Contrast =0.3 Contrast =0.6 Contrast =0.9 Mountain Texture Parameters(山丘質感參數):Color map與Displacement Map使用相同質感圖形 Snow_color(雪顏色) Snow_color=黃色 Snow_color=紅色 Snow_color=藍色 Rock_color(岩石顏色) Rock_color=黃色 Rock_color=紅色 Rock_color=藍色 Amplitude(振幅) Amplitude=0.3 Amplitude=0.6 Amplitude=1.2 Roughness of Feature(表面粗糙度) Snow(雪) Snow=0.1 Snow=0.4 Snow=0.9 Rock(岩石) Rock=0.1 Rock =0.4 Rock =0.9 Boundary(邊緣) Boundary =0.1 Boundary =0.4 Boundary =0.9 Snow Level(雪層次) Snow_dropoff(雪遞減值) Snow_dropoff =0.1 Snow_dropoff =1.5 Snow_dropoff =3 Noise Texture Parameters(雜亂質感參數) Amplitude(振幅) U(V)repeat=4 Amplitude =0.8 Amplitude =2.0 Amplitude =0.3 Threshold(門檻) Threshold =0.1 Threshold =0.3 Threshold =0.6 Ramp Texture Parameters(漸層質感參數) Ramp Type(漸層形式) Ramp Type =U RAMP Ramp Type =V RAMP Ramp Type =DIAGONAL Ramp Type =RADIAL Ramp Type =CIRCULAR Ramp Type =BOX Ramp Type =UV_RAMP Ramp Type =TARTAN Ramp Type =FOUR_CORNER Interpolation(插值法) Interpolation =NONE Interpolation =LINEAR_RAMP Interpolation =RAMP UP Interpolation =RAMP DOWN Interpolation =SMOOTH Interpolation =BUMP OUT Interpolation =BUMP IN U(V) Wave(U(V)方向波動) U Wave=0 U Wave=1 U Wave=0 V Wave=0 V Wave=0 V Wave=1 Noise(亂數) Noise = -0.5 Noise = 1.0 Noise = 3.0 Noise Freq.(亂數頻率) Noise=0.5 Noise=0.5 Noise=0.5 Noise Freq.=-0.5 Noise Freq.=1 Noise Freq.=3 HSV Color Noise(HSV顏色亂數) Noise Hue/Sat/Val(HSV亂數) &Freq. Hue/Sat/Val(HSV頻率) Noise Hue=1 Noise Sat=1 Noise Val=1 Freq. Hue=0.5 Freq. Sat=0.5 Freq. Val=0.5 Noise Hue=1 Noise Sat=1 Noise Val=1 Freq. Hue=1 Freq. Sat=1 Freq. Val=1 Stencil Texture Parameters(模版印刷參數) Edge Blend(邊緣連結) Edge Blend=0.2 Edge Blend=1.0 Edge Blend=1.5 HSV Color Key(HSV顏色清除) Key Masking=ON(有遮罩) Key Masking=OFF(無遮罩) Threshold(門檻值) Threshold=0.4 Threshold=1.5 Threshold=3.0 Water Texture Parameters(水波質感參數) Linear Wave Parameters(平行水波參數) Numwaves(水波數目) U(V)repeat=2 Numwaves =12 Numwaves =30 Numwaves =4 Wave_time(波動時間) Wave_time =0.1 Wave_time =0.5 Wave_time =1 Wave_Amplitude(波動振幅) Wave_Amplitude =0.01 Wave_Amplitude =0.08 Wave_Amplitude =0.2 Wave frequencies(波動頻率) Frequency(頻率) Frequency =2 Frequency =5 Frequency =10 Sub_ frequency(次頻率) Sub_ frequency =0.1 Sub_ frequency =0.4 Sub_ frequency =1.0 Smoothness(平滑化) Smoothness =0.5 Smoothness =1.5 Smoothness =6 Wind Direction(風動方向) Wind_u / v(u / v風動方向) Wind_u=1 Wind_u=0 Wind_u=1 Wind_v=0 Wind_v=1 Wind_v=1 Concentric Ripple Parameters(漣漪水波參數) Ripple_time(漣漪波動時間) Spread_start=0.1 Ripple_time =0.1 Ripple_time =0.3 Ripple_time =0.01 Frequency(頻率) Ripple_time=0.012 Frequency =25 Frequency =40 Spread_start=0.1 Frequency =10 Amplitude(振幅) Amplitude =0.01 Amplitude =0.06 Amplitude =0.2 Drop_size(滴下尺寸) Drop_size =0.1 Drop_size =0.4 Drop_size =0.9 Ripple Center(漣漪水波中心) U / V_origin(原點的水平 /垂直距離) U_origin=0.5 U_origin=0.65 U_origin=0.5 V_origin=0.5 V_origin=0.5 V_origin=0.65 Ripple Wavelets(漣漪微波) Spread_start(起始擴散) 0.06 0.2 0.3 Spread_rate(擴散速度) Ripple_time=0.1 Spread_rate=0.5 Spread_rate=2 Spread_rate=0.1 Ripple Reflections(漣漪水波反射) Umin/Umax(水平距離) & Vmin/Vmax(垂直距離): Umax=0.45 Umax=0.55 Umax=0.55 Vmax=0.55 Vmax=0.55 Vmax=0.45 Environment Parameters(環境參數) Ball Environment Parameters(球形環境參數) Inclination(斜面) Inclination=-30度 Inclination=60度 Inclination=120度 Elevation(高度) Elevation=-30度 Elevation=10度 Elevation=45度 Eyespace(視點空間) ON OFF Reflect(反射) Reflect=ON Reflect=OFF Projection Geometry(投影幾何) Sky_radius(天空半徑) Projection Geometry= Spherical Projection Geometry=Reflection Planes Chrome Environment Parameters(鍍鉻環境參數) Sky Parameters(天空參數) Sky_color(天空顏色) & Zenith_color(頂點顏色) & Light_color(燈光顏色) Sky_color =黃色 Zenith_color =黃色(仰角) Light_color =黃色 Light Placement(燈光佈置) Width / Depth(寬度 /深度) Width=0.5 Width =0.9 Width =0.1 Depth=0.1 Depth =0.1 Depth =0.9 Width_mult / Depth_ mult(寬度 /深度乘積) Width_mult=1 Width_mult=0.1 Width_mult=1 Depth_ mult=1 Depth_ mult=1 Depth_ mult=0.1 Width_offset / Depth_ offset(寬度 /深度偏移) Width_offset=0 Width_offset=0.5 Width_offset=0 Depth_ offset =0 Depth_ offset =0 Depth_ offset =0.5 Floor Parameters(地表參數) Floor_color(地表顏色) & Horizon_color(水平顏色) & Grid_color(格線顏色) Floor_color=黃色 Horizon_color=黃色 Grid_color=黃色 Real_floor(真實地表) Real_floor =ON Real_floor =OFF Sky Environment Parameters(天空環境參數) Total_bright.(整體亮度) Total_bright.=0.3 Total_bright.=0.8 Total_bright.=1.2 Sun Parameters(太陽參數) Sun_bright.(太陽亮度) Sun_bright.=黃色 Sun_bright.=紅色 Sun_bright.=藍色 Halo_bright.(光暈亮度) Halo_bright.=黃色 Halo_bright.=紅色 Halo_bright.=藍色 Elevation(高度) Elevation =5 Elevation =20 Elevation =45 Azimuth(方位角度) Azimuth =-15 Azimuth =0 Azimuth =10 Size(尺寸) Size =0.5 Size =1.5 Size =5.0 Blur(柔化) Halo=黃色 Halo=黃色 Halo=黃色 Blur =0.5 Blur =2 Blur =10 Atmospheric Settings(大氣設定) Sky_bright.(天空亮度) Sky_bright.=黃色 Sky_bright.=紅色 Sky_bright.=藍色 Air_density(空氣密度) Air_density =0.5 Air_density =2 Air_density =5 Dust_density(灰塵密度) Dust_density =0.3 Dust_density =1 Dust_density =3 Sky_thickness(天空厚度) Sky_thickness =300 Sky_thickness =1200 Sky_thickness =10000 Sky_radius(天空半徑) Sky_radius =40 Sky_radius =300 Sky_radius =1000 Floor Parameters(地表參數) Has_floor(具有地表) Has_floor =ON Has_floor =OFF Cloud Parameters(雲層參數) Cloud_bright.(雲層亮度) Cloud_bright.=黃色 Cloud_bright.=紅色 Cloud_bright.=藍色 Density(密度) Density =0.5 Density =2 Density =5 Threshold(門檻值) Threshold =0.1 Threshold =0.6 Threshold =1 Power(力量) Power =0.3 Power =1.2 Power =2 Altitude(高度) Altitude =0.1 Altitude =0.6 Altitude =0.9 Halo_size(光暈尺寸) Halo_size =8 Halo_size =25 Halo_size =50 Calculation Quality(計算品質) Sky_samples(天空取樣) Sky_samples =0 Sky_samples =2 Sky_samples =6 Floor_samples(地表取樣) Floor_samples =0 Floor_samples =2 Floor_samples =5 Cloud_samples(雲層取樣) Cloud_samples =0 Cloud_samples =2 Cloud_samples =6 Solid Common Parameters(實體共同參數) Noise Parameters(亂數參數) X/Y amplitude(X/Y方向振幅) X amplitude=0 X amplitude=10 X amplitude=0 Y amplitude=0 Y amplitude=0 Y amplitude=10 Ratio(比率) X / Y amplitude=10 X / Y amplitude=10 X / Y amplitude=10 Ratio=0 Ratio=0.4 Ratio=0.9 Solid Noise Frequencies(實體亂數頻率) Stagger(交錯) Stagger=ON Stagger=OFF 3D Placement(3D佈置) Wrap(纏繞) Wrap=ON Wrap=OFF Blend(連結) Blend=0.2 Blend=0.5 Blend=1.0 Solid Individual Parameters(實體個別參數) Projection Texture Parameters(投影質感參數) Projection(投影型式) , PLANNAR(平面) , SPHERICAL(球體) , CYLINDRICAL(圓柱狀) , BALL(球狀) , CUBIC(立方體) , TRIPLANAR(三角狀) , CONCENTRIC(同心狀) Snow Texture Parameters(雪質感參數) Threshold(門檻值) Threshold =0.4 Threshold =0.7 Threshold =0.9 Depth_decay(深度衰退值) Depth_decay =4 Depth_decay =50 Depth_decay =500 Thickness(厚度) Thickness =0.2 Thickness =0.6 Thickness =0.9 Cloud Texture Parameters(雲層質感參數) Contrast(對比) Contrast =0.1 Contrast =0.6 Contrast =1 Edge Rolloff Parameters(邊緣捲曲消散參數) Soft_edges(柔化邊緣) Soft_edges =ON Soft_edges =OFF Transp_range(透明範圍) Transp_range=0.1 Transp_range=0.4 Transp_range=0.7 Center / Edge_thresh(中央 /邊緣門檻值) Center_thresh=-1 Center_thresh=1 Center_thresh=0 Edge_thresh=2 Edge_thresh=-1 Edge_thresh=0 Fractal Texture Parameters(實體碎形質感參數) Threshold(門檻值) Threshold =0.1 Threshold =0.5 Threshold =0.8 Amplitude(振幅) Amplitude =0.3 Amplitude =0.9 Amplitude =2.0 Ratio(比率) Ratio =0.3 Ratio =0.6 Ratio =1.0 sMarble Texture Parameters(大理石質感參數) Filler_color(填充顏色) Filler_color=黃色 Filler_color=紅色 Filler_color=藍色 Vein_color(礦脈顏色) Vein_color=黃色 Vein_color=紅色 Vein_color=藍色 Vein_width(礦脈寬度) Vein_width =0.05 Vein_width =0.2 Vein_width =0.5 Diffusion(擴散程度) Diffusion =0.2 Diffusion =0.6 Diffusion =2 Contrast(對比) Contrast =0.2 Contrast =0.6 Contrast =2 sRock Texture Parameters(實體岩石參數) Color1 / 2(顏色1 / 2) Color1=暗紅色 Color1=紅色 Color1=暗紅色 Color2=白色 Color2=白色 Color2=黃色 Grain_size(顆粒尺寸) Grain_size =0.03 Grain_size =0.06 Grain_size =0.1 Diffusion(擴散程度) Diffusion =0.3 Diffusion =0.8 Diffusion =2 Mix_ratio(混合比率) Mix_ratio =0.4 Mix_ratio =0.7 Mix_ratio =0.9 Leather Texture parameters(皮革質感參數) Cell Size(胞體尺寸) Cell Size=0.6 Cell Size=1 Cell Size=2 Density(密度) Density=0.1 Density=0.4 Density=0.9 Spottyness(不規則) Spottyness=0.2 Spottyness=1 Spottyness=3 Randomness(亂數值) Randomness=0.4 Randomness=1.2 Randomness=4 Threshold(門檻值) Threshold=0.1 Threshold=0.6 Threshold=0.9 Crease(邊界) Crease=ON Crease=OFF Granite Texture Parameters(花崗石質感參數) Filler Color(填充顏色) Filler Color=黃色 Filler Color=紅色 Filler Color=綠色 Cell Size(胞體尺寸) Cell Size =0.12 Cell Size =0.3 Cell Size =0.6 Density(密度) Density=0.1 Density=0.4 Density=0.9 Mix Ratio(混合比率) Mix Ratio=0.1 Mix Ratio=0.4 Mix Ratio=0.9 Spottyness(不規則) Spottyness=0.1 Spottyness=1 Spottyness=3 Randomness(亂數值) Randomness=0.4 Randomness=1.2 Randomness=4 Threshold(門檻值) Threshold=0.1 Threshold=0.6 Threshold=1 Crease(邊界) Crease=ON Crease=OFF Wood Texture Parameters(木紋質感參數) Vein_spread(木紋擴散度) Vein_spread=0.1 Vein_spread=0.4 Vein_spread=1.0 Layer_size(紋層尺寸) Layer_size=0.01 Layer_size=0.025 Layer_size=0.1 Randomness(亂數值) Randomness =0.1 Randomness =0.6 Randomness =1.0 Age(年齡) Age=5 Age=50 Age=500 Grain Parameters (spots)(顆粒參數(斑點)) Grain_color(顆粒顏色) Grain_color=黃色 Grain_color=紅色 Grain_color=綠色 Grain_contrast(顆粒對比) Grain_contrast=0.1 Grain_contrast=0.5 Grain_contrast=0.9 Grain_spacing(顆粒間距) Grain_spacing=0.01 Grain_spacing=0.015 Grain_spacing=0.03
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